Forza 7 will be seen on Xbox One X as in an Expensive PC

Chris Tector is one of the leading creative managers of Forza Motorsport 7, and has spoken with the digital foundry portal about some aspects of technological interest on the driving title they are waiting to launch this same year.
“Instead of trying to make you with a pc of several thousand dollars you can get to move with that quality to this game, we will have people playing in console to 4 K native and 60 frames per second.” “It’s going to be awesome,” says Tector. “It is very important for us to have a native resolution because we want to have the surface estimations for each pixel (…)” “Even 4 K we still have a little bit of sawtooth, but it’s the kind of thing we’re fighting for in the future with a lot of work.”
“Even when you’re going to see a movie and it’s projected into 4 K you keep watching a compressed video and running at 24 frames per second,” said the executive. “In 4 K games you’re looking at the cleanest and least-compressed pixels you can see, and at 60 frames per second.” “And the cool thing is that we’re getting this standard for console players.”
Yes, you’ve gotten into a conversation I didn’t talk to you about and then I got involved, so you have to have little shame to accuse anyone of getting into a conversation when you’ve done the same thing. It is easy to understand, of course if you do not know or want to do a click the same is asking too much.
A PC of 500 euros lasts the same as the console, you have to be ignorant to say the opposite. While the console receives games these will have a minimum that a similar hardware can support, what is not going to make a PC of 500 euros is to move all the games in ultra neither today nor in a few years, exactly like the console.
I don’t give a damn if you’re interested in the console or not, if you laws what comments apart from seeing various budgets you would see as I do not try to condition or recommend where anyone has to play, that everyone play where you want, would be more.
The news tells that X moves the games as a PC of “thousands of dollars” stick to it and not marees. There are several budgets of just over 500 euros that not only match it but surpass it. Disassembled fallacy. If you want to put an SSD to the PC when x does not take it, if you want to talk about future performance and others are making excuses and you’re going by the tangent.
You can try to divert what you want, I’m not going to leave a comma of what is spoken, with others like you work the damage but with me I’m sorry but no, not even if you proclaim sea bream.

Sony justifies the lack of indies at the E3 conference: “They are less relevant now”

Jim Ryan, big of sales and marketing of the global division of Sony Interactive Entertainment, has starred in an interesting interview with Games Industry in which he has not hesitated to offer his personal vision on the conference of his company in the past E3 2017. Without any hair on his tongue, as he demonstrated a few days ago when it comes to talking about Retro compatibility and the PlayStation brand, he wanted to justify the absence of independent games during the conference. Ryan was very opposed to the clips that unite several independent video games in one space. He explained that “one of the things we have noticed is that the typical videos with a collection of ten indie games shown in one minute are usually negligible.” No one is able to get anything out of it in such a short time. “We can almost say it’s a waste of time.”

It concretized on the independent developments that “there was a time and a place, in the initial phase of PlayStation 4, to make a declaration of intent.” It was a more focused statement about how serious we are with the indies and that we were doing some things and others with them. No Man’s Sky and many others, who exploded and found their own niche, “he said.” “Now, as you know, we have tons of independent play on our platform, and the fact of not choosing the independent to be on stage during the past week, as great tourism or playlink, does not mean that it is not important, that they are not there or that we do not worry.” “It was just a good thing to talk about it in 2013 or 2014, it’s less relevant now.”

 

The businessman believes that the company now has new fronts to face in its entertainment division: “We have virtual reality to speak now, for example”. The launch of independent games has not slowed down in recent months on Sony platforms.

Ubisoft claims its niche in video games

With the fight of Xbox and PlayStation to get the most powerful console on the market and with Nintendo innovating with the hybrid device Nintendo switch, the president of Ubisoft, Yves Guillemot, told Efe that these challenges stimulate the imagination of video game developers.

“Challenges are usually a way to be more creative.” “If you don’t set limits, you can’t create so much,” said Guillemot in an interview at E3, the big video game show held this week in Los Angeles.

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“Having limits and restrictions is what makes us create better video games,” said Ubisoft’s top responsible for the positive effects that the sector will mark new challenges to continue growing.
The French developer offered at E3 one of the most eye-catching and commented conferences of the event, in large part because of the surprise appearance on the stage of the famous creator of “Super Mario”, Shigeru Miyamoto.

Guillemot and Miyamoto unveiled together in the Teatro Orpheum de Los Angeles The videogame adventure and strategy «Mario + Rabbids: Kingdom Battle», which combines the characters of Nintendo’s «Super Mario» with those of the Rabbids of Ubisoft.

“They are two different universes but they are also two different types of people who share the same goal,” explained Guillemot on how the developers worked together from “different angles” but “with the same philosophy”.
Our teams loved this experience. “Learning from Miyamoto is really something you dream about and you think you can never do,” he added.

Guillemot, who showed admiration for Nintendo’s achievements in the sector, said they tried to “investigate and understand” why the Japanese company has become a beacon of industry.

“You have to be yourself, you have to create something that is really close to your heart, and if you do then you will achieve success,” he said.
The E3 was also the space in which Ubisoft presented “Assassin’s Creed Origins”, the new video game of his famous saga, this time centered in ancient Egypt, and also served to commemorate the ten years of his first installment.
Guillemot said they are very proud of the series “Assassin’s Creed”, as it has allowed players to travel “the future and the past” through the games.

Ubisoft also drew attention to the advancement of a game, “transference”, which for its use of film aesthetics could be an impulse for virtual reality.
“It goes well but it could go better,” Guillemot responded about the evolution and introduction of virtual reality in video games.

The executive noted that sometimes new technologies “require time to take off” and patience, but stressed the possibilities that open up for games such as “transference”, which “explores new worlds that we had not been able to explore in video games in the past.”

About the dispute between Microsoft (Xbox One X) and Sony (PlayStation 4 Pro) for dominating the market and achieving the most powerful console, the executive felt that it is “very good” for the industry.

“The more we have (in the consoles), the more credible the characters will be and the more similar the virtual world to our world,” he argued before ensuring that if there were a “ten times more powerful” console, they would also take full advantage of their potential.

“Life is a complex thing to dominate and put in a machine,” he mused on the obstacles that are overcome to clear the boundaries between real and virtual world.

Finally, Guillemot looked at the horizon and opened that retaining the best talent, technological evolution, streaming, greater interactivity, and the possibility that the characters “learn” from the users to play can be some of the keys in the future of video games